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kingpirux

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10 Game Reviews

well it does what it says xD

Nice idea, nice graphics, a lot of glitches, i have no idea what makes me double jump... You need to go more slowly and teach the player to do what he needs, the double jump is a key in the game to keep the player captured, also is not nice to be trapped in my closed eyes wall, it looks like a bug unless that allows me to do something. Anyway it was decepting that the objective is to stop moving xD nice wokr

UrnSudden responds:

I had a lot of trouble with placing the character in each level because the tilemap for the platforming bits was to be above the character (Unfortunately I hadn't found out about selecting individual layers and the preference to be unable to select elements of separate layers until the latter half of level design), so I temporarily set it below the character, and by the end of it, whenever I'd place the character back in the layer below the platform's tilemap, the character would be invisible at all times :/
I wasn't even sure if I'd be able to solve the problem without adding another layer--Which I couldn't because I'd had too many layers at that point (If I'd come into it with a plan laid out I probably would've been able to do it, lol)
So I'd left the character in the layer above it, leaving it looking unpolished. Blah
I definitely should've made more of a tutorial-esque level set though. Thanks for the review :D

Know me when i'm dreaming, talk to me when i'm playing, and you will get all my existence. http://www.heroesestudios.com

Age 36, Male

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Argentina

Joined on 3/22/13

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