well it does what it says xD
Nice idea, nice graphics, a lot of glitches, i have no idea what makes me double jump... You need to go more slowly and teach the player to do what he needs, the double jump is a key in the game to keep the player captured, also is not nice to be trapped in my closed eyes wall, it looks like a bug unless that allows me to do something. Anyway it was decepting that the objective is to stop moving xD nice wokr
I had a lot of trouble with placing the character in each level because the tilemap for the platforming bits was to be above the character (Unfortunately I hadn't found out about selecting individual layers and the preference to be unable to select elements of separate layers until the latter half of level design), so I temporarily set it below the character, and by the end of it, whenever I'd place the character back in the layer below the platform's tilemap, the character would be invisible at all times :/
I wasn't even sure if I'd be able to solve the problem without adding another layer--Which I couldn't because I'd had too many layers at that point (If I'd come into it with a plan laid out I probably would've been able to do it, lol)
So I'd left the character in the layer above it, leaving it looking unpolished. Blah
I definitely should've made more of a tutorial-esque level set though. Thanks for the review :D
Pretty nice graphics!! the game have a lot of bugs specially when monsters chease you and you are in a ladder. The story gets intresting in the big picture, but i don't feel doing something actually, just going from one point to the other.
thanks for your review. the story... well it's up to players to think about, the drawn animation is just to get the correct mood ))), more to say there is no actual outro (will be... someday) even in full version of the game on google play. "Going from one point to the other" - yes, i've wanted the levels to be maze-like, find a switch, find a door, find a key, find the exit. Remember the player is in a nightmare or dead already )))
One reviewer form RGI (group found in vk) wrote "i think that Wrench world is the players purgatory". So he got his own story imagined (pretty close to what i've been trying to make) and "going from one point to the other" trying to escape, made sense for him. Anyway it's not a AAA game (yet)))) ) that really needs serious story and i'm not a pro developer (that's my first game). But i'm very happy with all the feedback given to my game here.
nice! :D i like the graphics, i have no idea what to do with the red guys, how im supposed to identify the bad guys in time, what to do with the red running guy. The game is cool but there is too much information to find out at once, it should start slowly, smaller room, less computers, more interactions (¿why are there boxes to push?) etc... :) hope to see it finished
i get that the game is about die and restart, but restart button doesn't work and reload the game is anoying... The game have potential if you give it a litle more care in messages, for example, the background is a checkboard, and the checkboard cube kills you that could be a message but it fails, if the background is a big square like the coin square, then we have a message.
:) it's a good game to keep impoving :D
You can restart game with escape button
it just start in a green text and stays there :P but actually i played the game before. It remembers me a game in "indie game the movie", i can't actually remember the name, but is in fact the search in that weird space with a lot of messages.
Did pressing Backspace not start the game? And when you say it reminds you of a game in Indie Game The Movie, are you referring to the game Aether?
i'm not pretty sure what is the jam theme here, but it actually can become a fun timewaster game if you give him more attention in graphics and bonus :D (it's a good game ;) )
Gonna make more at www.crystalgames.space soon! You can bookmark it and check it later when it's fully functioning! ;)
you have a good idea but is not very well implemented, the buttons don't work well and it's too random, it's ok for an endless runner but a clever level will give a better experience :D
aha... i'm going to say that i did this kind of "trick" game with "deep text" once, just once.
Muy interesante :D me gustaria ver derrumbarse los castillos eso lo haría de 5 estrellas :) y de paso empezar con un cañon puesto para mejorar la autosuficiencia caracteristica de estos juegos
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